Exploring How 2d Game Collision Is Optimised Quadtrees

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  • This is an update to my previous
  • Further improving on my Tiled map loader for SFML I've added quad tree partitioning to reduce the number of
  • quadtrees
  • Improved
  • main.cpp here : https://github.com/GuiM0x/Quadtree_2D.

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Learn about the basics of I recently added Separating Axis Theorem to my gamedev #gamedevelopment # Using a quad-tree (GKQuadtree) to

Project in GitHub: https://github.com/nahumrosillo/

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