Exploring Box2d Ghost Vertices

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In-Depth Information on Box2d Ghost Vertices

Taking a look at the behavior of 'ground' made up of polygons, edges, and edges with PA4 - Ghost Vertices The top box hits the backside of the vertical edge. The bottom box uses smooth edge chain collision to avoid tripping. A quick look at the scene for the 'sticky projectiles' tutorial. Tutorial here: http://www.iforce2d.net/b2dtut/sticky-projectiles.

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