Understanding Using Gaze Behavior And Head Orientation For Implicit Identification In Virtual Reality

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  • Authors Laura R. Luidolt (TU Wien), Michael Wimmer (TU Wien), Katharina Krösl (VRVis Forschungs-GmbH) Abstract: The ...
  • Assessing the Accuracy of Point & Teleport Locomotion
  • I've had a Vive for a few weeks now, but my Oculus just arrived and I wanted to see how a game like Out of Ammo would work
  • A Design Space for
  • Homepage: https://cranehzm.github.io/EHTask.html.

Detailed Analysis of Using Gaze Behavior And Head Orientation For Implicit Identification In Virtual Reality

Detecting Input F. Nakamura, M. Murakami, K. Suzuki, M. Fukuoka, K. Masai and M. Sugimoto, "Analyzing the Effect of Diverse eyemR-Vis:

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