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  • Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture (
  • The rewrite supports
  • First demo and proof of concept of a technique i have been wanting to implement for a long time. Also: bacon.
  • Normal maps
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This is the result of doing tri-planar texturing Messing around with triplanar texturing and Here is the first preview of the Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran ...

This is my new tutorial on how to creat and use

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