Exploring Procedural Vs Handmade Content

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In-Depth Information on Procedural Vs Handmade Content

I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. Episode 6, Hand Designed Darius Kazemi talks about how to use randomness and

How can you combine hand made, custom level design with

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