Exploring I Made Smooth Terrain Using Marching Cubes
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- i coded up this new more efficient version of voxel
- Here is the
- This is just a test. I'm building this system for a fellow game dev, and
- In this coding adventure I try to understand
- I found the code for this Here https://github.com/SebLague/
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I decided to mess around I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... Hello, I have
This is my first stab at procedural voxel
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