Exploring I Made Smooth Terrain Using Marching Cubes

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  • i coded up this new more efficient version of voxel
  • Here is the
  • This is just a test. I'm building this system for a fellow game dev, and
  • In this coding adventure I try to understand
  • I found the code for this Here https://github.com/SebLague/

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I decided to mess around I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... Hello, I have

This is my first stab at procedural voxel

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